Hi, my name is

Sergio.

I’m a Computer Scientist from Murcia, Spain, who loves computer graphics and anything related to videogames.

About Me

I am a Computer Scientist from Murcia, Spain, who loves computer graphics and anything related to videogames, more specifically, game engines.

I am currently looking for a job related to computer graphics or game engines (also open to positions in games in general), you can take a look at my personal projects on my GitHub or at the bottom of this page.

Here are a few technologies I am familiar with:
  • Git
  • CMake
  • Shell Scripting
  • Real-Time Rendering
  • OpenGL
  • Vulkan
  • Unity

Experience

Junior Full-Stack Developer - Metaenlace
Feb 2020 - Jun 2020
I worked as a Junior Full-Stack developer, helping create and maintain different web apps features for diverse clients as Public Administration, Big Companies and Bank Entities.

Education

2014 - 2020
Bachelor of Science in Computer Science
University of Murcia
Mention in Computing

Projects

Software Renderer
Software Renderer
End of Degree project. This software emulates the OpenGL rendering pipepline, featuring transformations, vertex shading, camera, rasterization, z-buffer and UV texturing. Technical document download is available below.
Path Tracer
Path Tracer
Based on Piter Shirley's Raytracing in One Weekend. Features Ray-Sphere intersection, diffuse and metal materials and camera. Also, Ray-Triangle intersection is implemented, allowing the raytracing of 3D models.
2D Toy Engine
2D Toy Engine
2D C++ Engine made with OpenGL and an ECS (Entity Component System) approach.
Escape Robot
Escape Robot
Platformer game made in Unity for learning purposes.

Get In Touch

My inbox is always open, I’ll try to get back to you!